developers have of course access to the game resources, but in a such way that isn't and maybe never will be available to modders.įor example, in Mass Effect, to go back to my favourite example of a game that is not very moddable, developers can add a new NPC (e.g. I may be mistaken, but given the limitations of the engine that's not possible for PoE, i.e.
to patch the game) that had their own tools, later modder were able to create better tools (these better tools are now used by the developers themselves). the override at first was mainly used by the developers (e.g. I have to ask, what kinds of things could you put into the override folder on day 1? In my experience, the things that go in the override folder are files that have been extracted and edited with tools like Near Infinity. The games it was based on had an override folder from day 1. Planescape: Torment: Enhanced Edition (French).3 Neverwinter Nights: Enhanced Edition (French).6 Planescape: Torment: Enhanced Edition (Italiano).24 Neverwinter Nights: Enhanced Edition (Italian).2 Planescape: Torment: Enhanced Edition (Deutsch).2 Neverwinter Nights: Enhanced Edition (German).6.8K General Discussion (Spoiler Warning!).6.6K Baldur's Gate II: Enhanced Edition.375 Planescape: Torment: Enhanced Edition.
26 Persistent Worlds & Multiplayer for NWN (not EE).322 Custom Content & Community Exp Pack.